{"id":850,"date":"2018-03-15T21:10:12","date_gmt":"2018-03-15T19:10:12","guid":{"rendered":"http:\/\/hudecekpetr.cz\/?p=850"},"modified":"2018-03-15T22:25:29","modified_gmt":"2018-03-15T20:25:29","slug":"ipg-through-the-ages","status":"publish","type":"post","link":"https:\/\/hudecekpetr.cz\/cs\/ipg-through-the-ages\/","title":{"rendered":"IPG through the ages"},"content":{"rendered":"<p class=\"qtranxs-available-languages-message qtranxs-available-languages-message-cs\"> <\/p><p><strong>A history of Magic: the Gathering penalty guidelines<\/strong><\/p>\n<p><i><span style=\"font-weight: 400;\">This document provides a list of important changes<\/span><\/i> <i><span style=\"font-weight: 400;\">to the <\/span><\/i><span style=\"font-weight: 400;\">Magic Infraction Procedure Guide (IPG)<\/span><i><span style=\"font-weight: 400;\"> and its predecessor documents, in text form and in diagram form. I also provide personal commentary and historical context on both individual changes and on trends. (10,000 words)<\/span><\/i><\/p>\n<p>(<a href=\"https:\/\/docs.google.com\/document\/d\/1AfiOIagdgJpu-WWjnEVQbsBZwnQF1QBslXiyeD9xljs\/edit?usp=sharing\">A Google Docs version is also available, but it lacks errata.<\/a>)<\/p>\n<p><!--more--><\/p>\n<h2><span style=\"font-weight: 400;\">Prelude<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Here\u2019s some interesting stuff before we begin with the nitty-gritty:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><i><span style=\"font-weight: 400;\">Unsporting Conduct &#8212; Minor <\/span><\/i><span style=\"font-weight: 400;\">is the oldest infraction that\u2019s still in effect under the same name and with the same substance, essentially unchanged since 2000.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">There have been a total of 85 infractions in the document. Of those, 23 are present in the current IPG.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">There was a time when the IPG\u2019s predecessor handled 5 REL\u2019s and 6 card games.<\/span><\/li>\n<\/ul>\n<h2><span style=\"font-weight: 400;\">Table of contents<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">The first part is a list of important changes in each version of the IPG (and its predecessor documents, I will refer to them collectively as the IPG), in text form. I omit changes that don\u2019t actually affect policy, such as clarifications, and I omit many details of implementation, especially when a large change completely rewrites a section of the document. I also comment some of these changes.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The second part is better viewed in a separate browser tab, as a full-size image. It\u2019s a diagram that shows how individual infractions were created, removed, merged or split over time, and how the penalties for these infractions changed. Some of these changes are explained in the first part as well, but many aren\u2019t.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The third part is my personal commentary on trends and major changes in the document. It is written as a readable essay so if you don\u2019t like technical history, then, a) why are you here? ^^ and b) this is the part you want to read after looking at the diagram in the second part.<\/span><\/p>\n<p><a href=\"https:\/\/hudecekpetr.cz\/old-magic-rules\/\"><span style=\"font-weight: 400;\">You can download most of the documents that I discuss here on my personal website. <\/span><\/a><\/p>\n<h2><span style=\"font-weight: 400;\">Part 1: List of changes to the IPG in text form<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">For each version of the IPG or a predecessor document, from 2000 up to January 2018, I give the list of changes in that document.<\/span><\/p>\n<ul>\n<li><strong><span style=\"text-decoration: underline;\">Underlined title<\/span><span style=\"font-weight: 400;\"> changes are major rewrites of a section, massive changes in philosophy, or announce a complete change of the document. <\/span><\/strong><\/li>\n<li><strong>Bold title<\/strong><span style=\"font-weight: 400;\"> changes are major changes to a single section, or a change to many sections that doesn\u2019t change much of actual policy, but changes its representation in the document.<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Normal title changes, and changes without a title, are minor changes or additions, usually to a single section.<\/span><\/li>\n<li><em><span style=\"font-weight: 400;\">Changes written entirely in\u00a0italics<\/span><span style=\"font-weight: 400;\">\u00a0are not important. They\u2019re fun footnotes in history with little or no effect on actual policy.<\/span><\/em><\/li>\n<li><i><span style=\"font-weight: 400;\">Comment:<\/span><\/i> <span style=\"font-weight: 400;\">Text written after the italicized word \u201ccomment\u201d is my personal commentary on the change.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">Let us begin!<\/span><\/p>\n<h5><strong>1994 &#8211; 2000: Ancient times<\/strong><\/h5>\n<p><span style=\"font-weight: 400;\">The rules in this period were covered by the &#8222;Official DCI Penalty Guidelines&#8220;. It is very hard to obtain these documents online. There were few judges, and the guidelines were printed and distributed on paper. The web was in its infancy. <\/span><\/p>\n<p><a href=\"http:\/\/www.wizards.com\/dci\/judge\/main.asp?x=judge\/MTG_DCI_Judge_Penalty\"><span style=\"font-weight: 400;\">One version is available at the Wizards website<\/span><\/a><span style=\"font-weight: 400;\"> but I have no idea from which year it is. More versions of the document from this era may still be somewhere. A combination of browsing the Wizards archive, the Wayback Machine and powerful Google skills may be enough to find more versions of the document.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Some articles from the era are accessible (<\/span><a href=\"https:\/\/magic.wizards.com\/en\/articles\/archive\/warning-system-and-you-1999-06-17\"><span style=\"font-weight: 400;\">Elaine Chase<\/span><\/a><span style=\"font-weight: 400;\">, <\/span><a href=\"https:\/\/magic.wizards.com\/en\/articles\/archive\/how-adjudicate-card-misrepresentation-1999-07-20\"><span style=\"font-weight: 400;\">Ken Horton<\/span><\/a><span style=\"font-weight: 400;\">).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The document was very different from the IPG of today.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The following penalties existed:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Caution (untracked verbal admonition)<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Notice (tracked verbal admonition, equivalent to the Caution of 2000-2010)<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Single warning (equivalent to current day Warning)<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Single warning and duel loss (equivalent to today\u2019s Game Loss)<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Double warning<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Double warning and duel loss<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Double warning and match loss<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Double warning and ejection (equivalent to Disqualification with prize of 2002-2008)<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Triple warning and ejection <\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Triple warning and disqualification (equivalent to today\u2019s Disqualification)<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">The following RELs existed:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"> Level 1: <\/span><span style=\"font-weight: 400;\">Very lenient rules enforcement. (today\u2019s Regular REL)<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><i><span style=\"font-weight: 400;\">&#8222;Unintentional rules violations at this enforcement level should be treated with a high degree of tolerance. Particularly at this level, judges should focus on educating the player about the rule he or she violated so the error can be avoided in future tournaments.&#8220;<\/span><\/i><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"> Level 2: <\/span><span style=\"font-weight: 400;\">Lenient rules enforcement. <\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"> Level 3: <\/span><span style=\"font-weight: 400;\">Standard rules enforcement. (today\u2019s Competitive and Professional RELs)<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"> Level 4: <\/span><span style=\"font-weight: 400;\">Strict rules enforcement.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"> Level 5: <\/span><span style=\"font-weight: 400;\">Very strict rules enforcement. <\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><i><span style=\"font-weight: 400;\">&#8222;This level of rules enforcement is designed for the highest level of competition. Players are expected to have a thorough knowledge of all tournament rules and procedures, so judges should issue penalties for unintentional rules violations that reflect this expected amount of rules knowledge.&#8220;<\/span><\/i><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">At different RELs, the same infraction may receive different penalties. This is a concept that will survive until the introduction of the <\/span><i><span style=\"font-weight: 400;\">Regular Rules Enforcement Level Guide to Fixing Common Errors <\/span><\/i><span style=\"font-weight: 400;\">in June 2010 when differences between Competitive and Professional REL get erased. Formal penalties were eliminated from Regular REL tournaments with <\/span><i><span style=\"font-weight: 400;\">Judging at Regular REL<\/span><\/i><span style=\"font-weight: 400;\"> in 2011. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Tournaments with a higher K-Value affected ELO DCI ratings more and required a higher REL and a judge of higher level. It was more important in those tournaments that the integrity of games is protected and that players don\u2019t gain advantage through either incorrect play or uncaught cheating. This will persist until the three RELs are collapsed into three in 2007.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The document had infractions such as &#8222;Failure to Agree on Reality&#8220;, &#8222;Failure to Keep Cards Elevated above the Table&#8220; and &#8222;Failure to Provide a Method to Track Life Total&#8220;. In most cases, infractions were more strict and gave more severe penalties than the infractions of today. A guiding philosophy was &#8222;prevent players from gaining advantage from breaking the rules&#8220;. Duel loss eliminates most forms of advantage so it was the go-to penalty of choice. Today, <\/span><span style=\"font-weight: 400;\">we are more lenient and often err on the side of assuming the player didn\u2019t cheat, if we can\u2019t prove it.<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Comment:<\/span><\/i><span style=\"font-weight: 400;\"> Here we see the origin of the term <\/span><i><span style=\"font-weight: 400;\">rules enforcement level<\/span><\/i><span style=\"font-weight: 400;\">. It may be &#8222;very lenient&#8220;, &#8222;lenient&#8220;, &#8222;standard&#8220;, &#8222;strict&#8220; or &#8222;very strict&#8220;. These adjectives modify the phrase &#8222;rules enforcement level&#8220; directly and cannot be used to describe a tournament &#8212; we can\u2019t talk about a &#8222;strict tournament&#8220; in the same way we talk about a &#8222;Professional tournament&#8220;.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Warnings were tracked by the DCI &#8212; the DCI was then an actual sanctioning body, not a term that most only know from the DCI number. Note that a penalty such as a match loss was always accompanied by one or more warnings, as only the warnings were what was formally reported to the DCI. This persisted for a while even beyond the year 2000.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The entire document is worth a read if you didn\u2019t judge during this era.<\/span><\/p>\n<h5><strong>2000, September<\/strong><\/h5>\n<p><i><span style=\"font-weight: 400;\">(It is possible this rewrite arrived slightly earlier than 2000, but I haven\u2019t been able to find a document to prove it.)<\/span><\/i><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>Complete document rewrite:<\/strong> <\/span><a href=\"http:\/\/www.wizards.com\/DCI\/judge\/MTG_DCI_Penalty_Guidelines_Print.asp\"><span style=\"font-weight: 400;\">The document<\/span><\/a><span style=\"font-weight: 400;\"> is renamed \u201cDCI\u2122 Universal Penalty Guidelines\u201d and brings many changes, including a complete renumbering of infractions. Many infractions are dropped altogether and new infractions are created. Penalties are altogether reworked. Double and triple warnings are replaced with just \u201ca Warning\u201d. Ejection is replaced by Disqualification (without prize). Cautions are removed and Notices are replaced with tracked Cautions.<\/span><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>Document now covers multiple games:<\/strong><\/span><span style=\"font-weight: 400;\"> The guidelines are no longer for Magic: the Gathering only. They also cover other games published by Wizards of the Coast and run under the DCI umbrella, such as Pok\u00e9mon TCG.<\/span><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>Upgrade path:<\/strong><\/span> <span style=\"font-weight: 400;\">Repeating the same infraction in the same tournament follows the same \u201cupgrade path\u201d for all infractions. The upgrade path is Caution &#8211; Warning &#8211; Game Loss &#8211; Match Loss &#8211; Disqualification. This means that if you commit a Warning infraction, the second time you commit it in the same tournament, you will receive a Game Loss. The third time, a Match Loss. The fourth time, you will be disqualified.<\/span><\/p>\n<p><strong>Warnings accompany penalties: <\/strong><span style=\"font-weight: 400;\">With each true penalty such as a Game Loss, a warning is still given. Warning isn\u2019t yet a penalty on par with Game Loss and Match Loss, it\u2019s a thing of a different kind, not a penalty itself.<\/span><\/p>\n<p><strong>Randomly determining a winner now officially Cheating:<\/strong><span style=\"font-weight: 400;\"> The Penalty Guidelines now explicitly state that randomly determining the winner of a match is cheating. Previous documents made no mention of this and only said that a player colludes \u201cif he or she attempts to alter the outcome of a game, match, or the tournament via illegal means. Such means include, but are not limited to: bribing opponents, judges, or tournament officials; rigging drafts by agreeing in advance on what colors or card types to play; and purposefully throwing games or matches to help another player in some way (either directly or indirectly)\u201d.<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Comment<\/span><\/i><span style=\"font-weight: 400;\">: At this point in time, the decklist takes precedence over the deck in all cases. If your deck does not match your decklist, the deck is always altered, not the decklist.<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Comment:<\/span><\/i><span style=\"font-weight: 400;\"> Some phrasing from this version of the document survived for many years, such as \u201cThe DCI recommends that tournament officials verify the legality of all decklists as soon as possible\u201d (no longer true), and <\/span><span style=\"font-weight: 400;\">\u201cPlayers are not considered to have drawn extra cards when they place a card face down on the table (without looking at the card) in an effort to accurately count out cards as they draw\u201d (replaced by Hidden Card Error).<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Comment: <\/span><\/i><span style=\"font-weight: 400;\">An example in today\u2019s Unsporting Conduct &#8212; Minor reads, \u201ca player leaves excessive trash in the play area after leaving the table.\u201d In these Penalty Guidelines, Procedural Error &#8212; Major (a Warning offense) has the example \u201ca player leaves a large amount of garbage in the tournament area (such as food debris)\u201d. Other documents from this era describe excessive trash also as \u201cuneaten food\u201d. A single food wrapper is considered Procedural Error &#8212; Minor (a Caution offense).<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Comment: <\/span><\/i><span style=\"font-weight: 400;\">Other examples in today\u2019s Unsporting Conduct &#8212; Minor read, \u201ca player inappropriately demands to a judge that her opponent receive a penalty\u201d and \u201ca player uses excessively vulgar and profane language\u201d. In these guidelines, these examples read \u201ca player loudly demands to a judge that her opponent receive a penalty\u201d and \u201ca player uses vulgar profanity in the presence of a parent or young player\u201d. Notice how the sentence structure survived (for example, the player\u2019s gender is the same). In this context, we see that merely saying \u201cI want my opponent to receive a penalty\u201d is not inappropriate. <\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Comment: <\/span><\/i><span style=\"font-weight: 400;\">In today\u2019s IPG, an example for Aggressive Behavior reads, \u201ca player pulls a chair out from under another player, causing her to fall to the ground.\u201d In these guidelines, this example is still \u201ca player pulls a chair from beneath another player, causing her to fall to the ground with a minor injury.\u201d The requirement for injury will be removed in 2005.<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Comment: <\/span><\/i><span style=\"font-weight: 400;\">Until 2013, most cheating fell under the infraction Cheating &#8212; Fraud. Fraud seems a strange name for violations that mostly consist of intentionally breaking game rules. In these guidelines, though, there are only two examples for Cheating &#8212; Fraud, \u201ca player uses a fake name and DCI number\u201d and \u201ca player misrepresents the results of a match to tournament officials\u201d. Both of these are more like things that most people would name \u2018fraud\u2019. In this context, the infraction name makes sense.<\/span><\/p>\n<h5><strong>2001, November<\/strong><\/h5>\n<p><em><span style=\"font-weight: 400;\">In Pok\u00e9mon TCG (which has single-game matches), a Game Loss is instead a Prize card penalty. In MLB Showdown, a Game Loss instead forces the infringing player to eject the team member with the highest point value.<\/span><\/em><\/p>\n<p><span style=\"font-weight: 400;\">If a player has more than 15 cards in his or her sideboard, remove excess cards from the bottom of the list until he or she is left with exactly fifteen cards instead of invalidating the sideboard for the rest of the tournament. The player still gets a Game Loss.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Judges no longer need to take game score into consideration when deciding whether a behaviour is Stalling or Slow Play.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Judges should no longer add extra time to a match in case of slow play. (<\/span><i><span style=\"font-weight: 400;\">Comment: <\/span><\/i><span style=\"font-weight: 400;\">Extra turns weren\u2019t invented yet.)<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Intentionally cheating in-game is now explicitly a cheating offense, namely Cheating &#8212; Other. This includes violating game rules or marking cards. Previously, this was reported under Cheating &#8212; Fraud.<\/span><\/p>\n<h5><strong>2002, August<\/strong><\/h5>\n<p><strong>New name:<\/strong><span style=\"font-weight: 400;\"> I<\/span><span style=\"font-weight: 400;\">nstead of <\/span><span style=\"font-weight: 400;\">DCI\u2122 Universal Penalty Guidelines, we now have just the DCI\u2122 Penalty Guidelines to avoid confusion with the Universal Tournament Rules. The Universal Tournament Rules will later be renamed to Magic Tournament Rules when Wizards stops with the DCI centralization effort.<\/span><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>Game play errors are now classified by severity<\/strong><strong>: <\/strong><\/span><span style=\"font-weight: 400;\">Previously, all game play errors, such as missed triggers or drawing extra cards were handled by the Warning infraction \u201cProcedural Error &#8212; Misrepresentation\u201d. Now, they are split between Minor, Major and Severe procedural errors. There are examples for guidance, but it\u2019s the judge\u2019s decision to decide how severe a particular violation is.<\/span><\/p>\n<p><strong>Disqualification with prize invented: <\/strong><span style=\"font-weight: 400;\">A player who is disqualified because of repeat offenses now gets prizes they are due according to the final standings. A player who is disqualified for Cheating still doesn\u2019t get any prizes.<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Slow Play gets extra time: <\/span><\/i><span style=\"font-weight: 400;\">Judges should now award 3 minutes of extra time to a match where a Playing Slowly infraction occurred.<\/span><\/p>\n<h5><strong>2003, September<\/strong><\/h5>\n<p><span style=\"font-weight: 400;\">Examples and rules specific to Pok\u00e9mon TCG have been removed because Wizards of the Coast stopped producing the game and running its tournaments.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">At lower RELs, judges may now repeat a level of penalty before escalating to the next level.<\/span><\/p>\n<h5><strong>2005, January<\/strong><\/h5>\n<p><strong>Deviation guidance added: <\/strong><span style=\"font-weight: 400;\">This version introduces the &#8222;significant or exceptional&#8220; phrasing and says that a judge &#8222;should rarely deviate from these guidelines, and only in significant or exceptional circumstances&#8220;. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">A changelog is added to the document (<\/span><i><span style=\"font-weight: 400;\">thank you so much<\/span><\/i><span style=\"font-weight: 400;\">).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The girl who falls to the ground in the Aggressive Behavior example no longer has to suffer injuries for the offender to be disqualified ^^.<\/span><\/p>\n<h5><strong>2007, February<\/strong><\/h5>\n<p><span style=\"text-decoration: underline;\"><strong>Massive rewrite, new name:<\/strong><\/span><span style=\"font-weight: 400;\"> This is a complete rewrite of the document. The changelog says &#8222;Officials are strongly recommended to read the entire document as if it were new policy.&#8220; It was renamed &#8222;DCI\u2122 Penalty Guide and Procedures&#8220; and has transformed to become much closer to the document we use today. Among many other changes, it now has a sizeable introduction and philosophy section in addition to the actual list of infractions. Many individual sentences from these sections survive to this day. <\/span><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>New RELs: <\/strong><\/span><span style=\"font-weight: 400;\">The five REL levels have been condensed into three &#8212; Regular (previously RELs 1 and 2, &#8222;lenient&#8220;), Competitive (previously REL 3, &#8222;standard&#8220;) and Professional (previously RELs 4 and 5, &#8222;strict&#8220;). Later on, in March 2012, virtually all differences between Competitive and Professional RELs will be removed and Regular REL will have gotten its own document, so the IPG will no longer make a difference between RELs.<\/span><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>Massive change to philosophy of in-game errors:<\/strong><\/span><span style=\"font-weight: 400;\"> Previously, in-game errors (such as casting a spell for the wrong mana) were graded by how much they affect the board state and grouped in Procedural Error categories: Minor, Major and Severe. These are removed, along with Unsporting Conduct &#8212; Severe, and replaced with Game Play Errors, categorized by the kind of error, such as Missed Trigger, Looking at Extra Cards, and the catch-all Game Rule Violation.<\/span><\/p>\n<p><strong>Non-Magic infractions added:<\/strong><span style=\"font-weight: 400;\"> Two infractions specific to non-Magic games, &#8222;Dice Error &#8212; Too Few Rolled&#8220; and &#8222;Dice Error &#8212; Too Many Rolled&#8220; have been added. Deck errors (still an entire infraction type at this point) are &#8222;Deck\/Warband Errors&#8220; (because of D&amp;D Miniatures tournaments).<\/span><\/p>\n<p><strong>Deviation recommendation change: <\/strong><span style=\"font-weight: 400;\">The Head Judge now &#8222;should<\/span><i><span style=\"font-weight: 400;\"> not<\/span><\/i> <span style=\"font-weight: 400;\">deviate except in significant <\/span><i><span style=\"font-weight: 400;\">and <\/span><\/i><span style=\"font-weight: 400;\">exceptional circumstances&#8220;. Later on, around 2009, the language will get tightened even further and say that the Head Judge &#8222;may not deviate&#8220;.<\/span><\/p>\n<p><strong>New penalty (Match Point): <\/strong><span style=\"font-weight: 400;\">Match Point is a new penalty. It consists of a one-point loss assessed against a player\u2019s total match points for the tournament. Events not using DCI Reporter 3.0 or greater should issue a Game Loss penalty instead. A Game Loss is still upgraded to a Match Loss, and a Match Point is also upgraded to a Match Loss. If the tournament has single-game matches (such as Two-Headed Giant), a Game Loss is instead a Match Point penalty.<\/span><\/p>\n<p><strong>Generic Tournament Rules violation not an infraction: <\/strong><span style=\"font-weight: 400;\">A generic violation of tournament rules is no longer an infraction. The player should be instructed not to repeat the violation and if they do, they have committed Unsporting Conduct &#8211; Major for failing to follow a direct instruction. This phrasing survives to this day, except the infraction is Unsporting Conduct &#8211; Minor since 2014.<\/span><\/p>\n<p><strong>Decklist doesn\u2019t always take priority: <\/strong><span style=\"font-weight: 400;\">Decklist now only takes priority if it\u2019s a legal decklist, and, if the error is obviously clerical, we fix the decklist first.<\/span><\/p>\n<p><strong>Extra turns are invented:<\/strong><span style=\"font-weight: 400;\"> For <\/span><i><span style=\"font-weight: 400;\">Slow play<\/span><\/i><span style=\"font-weight: 400;\">, instead of adding three minutes, two extra turns are added instead.<\/span><\/p>\n<p><strong>Turn cycle invented:<\/strong><span style=\"font-weight: 400;\"> The term &#8222;turn cycle&#8220; (the period between now and the end of the current step or phase in the current player\u2019s next turn) enters the document and will stay there until 2012.<\/span><\/p>\n<p><strong>Outside assistance now Cheating: <\/strong><span style=\"font-weight: 400;\">Outside assistance is created as the infraction &#8222;Cheating &#8212; Outside Assistance&#8220; and is a disqualifiable offense. It covers both what will become Hidden Information Violation (peeking at hidden cards) and what we now know as Outside Assistance (soliciting play advice from spectators). Previously, this form of Outside Assistance was handled under the three Unsporting Conduct infractions (the judge chose if it\u2019s minor, major or severe).<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Manipulation of game materials:<\/span><\/i><span style=\"font-weight: 400;\"> The &#8222;Cheating &#8212; Manipulation of Game Materials&#8220; infraction is invented, split off from &#8222;Cheating &#8212; Other&#8220;. It will survive until 2013. It\u2019s called Manipulation of Game Materials, because at this point, it wasn\u2019t just about the cards, but also about dice and action figures, relevant in non-Magic games.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">At Regular REL only, judges now don\u2019t need to report Cheating disqualifications to the DCI (Unsporting Conduct disqualifications must still be reported).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Judges should now apply fixes as prescribed by the guide rather than try to \u201ccorrect the error\u201d if a player makes an in-game error.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Separate infractions discovered at the same time should both be applied, Match Loss first, Game Loss in the next match, unless the root cause is the same.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">At Regular REL, penalties don\u2019t need to be upgraded for repeat offenses, but the Head Judge may do so.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Player communication policy is added to the document. Default shortcuts are added to the document. These will later be moved to Magic Tournament Rules. <\/span><i><span style=\"font-weight: 400;\">(Comment:<\/span><\/i><span style=\"font-weight: 400;\"> These rules were created because there had been a lot of discussion regarding how much bluffing was allowed and where to draw the line.)<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Comment:<\/span><\/i><span style=\"font-weight: 400;\"> Many sentences introduced in this version survive to this day, such as \u201cThe safety of all people at a tournament is of paramount importance. There will be no tolerance of physical abuse or intimidation.\u201d in Aggressive Behavior.<\/span><\/p>\n<h5><strong>2007, June<\/strong><\/h5>\n<p><span style=\"font-weight: 400;\">No major changes.<\/span><\/p>\n<h5><strong>2007, September<\/strong><\/h5>\n<p><span style=\"font-weight: 400;\">No major changes.<\/span><\/p>\n<h5><strong>2007, December<\/strong><\/h5>\n<p><span style=\"text-decoration: underline;\"><strong>Backups invented:<\/strong><\/span><span style=\"font-weight: 400;\"> Game Rule Violation can now be backed up if the error is discovered within a reasonable time frame and the situation is simple enough. Previously, the error must have been discovered immediately, or judges decided without document support on how to back up.<\/span><\/p>\n<p><strong>GPE upgrade path: <\/strong><span style=\"font-weight: 400;\">The upgrade path for Game Play Errors now contains two warnings, before the Game Loss penalty is reached. Game Play Errors of the same category no longer have to be substantially similar for an upgrade to occur. (<\/span><i><span style=\"font-weight: 400;\">Comment:<\/span><\/i><span style=\"font-weight: 400;\"> This makes it less subjective to consider whether an upgrade is in order.)<\/span><\/p>\n<h5><strong>2008, March<\/strong><\/h5>\n<p><strong>Regular REL bribery may be match loss only: <\/strong><span style=\"font-weight: 400;\">At Regular REL, if a player doesn\u2019t know that bribery, wagering, a particular form of cheating or randomly determining a winner is illegal, the Head Judge may now downgrade the penalty to a Match Loss.<\/span><\/p>\n<h5><strong>2008, June<\/strong><\/h5>\n<p><strong>Disqualification with prize removed:<\/strong><span style=\"font-weight: 400;\"> A player who is disqualified because of repeat offenses (due to the upgrade path) no longer receives any prizes from the tournament.<\/span><\/p>\n<p><strong>Outside Assistance no longer a DQ:<\/strong><span style=\"font-weight: 400;\"> The Cheating &#8212; Outside Assistance infraction is split into Cheating &#8212; Hidden Information Violation and Tournament Error &#8212; Outside Assistance.<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Judges help prevent some errors:<\/span><\/i><span style=\"font-weight: 400;\"> Judges can now intervene to prevent errors outside of game situations. It is still banned to do so to prevent in-game errors. (<\/span><i><span style=\"font-weight: 400;\">Comment:<\/span><\/i><span style=\"font-weight: 400;\"> For example, a judge can help prevent Tardiness and Randomly Determining a Winner.)<\/span><\/p>\n<h5><strong>2008, September<\/strong><\/h5>\n<p><span style=\"text-decoration: underline;\"><strong>Out-of-order sequencing:<\/strong><\/span><span style=\"font-weight: 400;\"> Out-of-order sequencing is invented. Actions takes out of order don\u2019t need to be treated as game play errors any more. The rules for out-of-order sequencing are in the Penalty Guidelines and will remain there until 2009.<\/span><\/p>\n<h5><strong>2009, June<\/strong><\/h5>\n<p><span style=\"text-decoration: underline;\"><strong>Modern name and look<\/strong><strong>:<\/strong><\/span><span style=\"font-weight: 400;\"> The document is renamed to its current name of \u201cMagic Infraction Procedure Guide\u201d. It is renumbered and it now uses numbers such as 3.3 (for Missed Trigger) rather than 123. Many infractions are renamed.<\/span><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>Non-Magic infractions removed:<\/strong><\/span><span style=\"font-weight: 400;\"> Non-Magic games and infractions removed from the document. Most examples and procedures relevant to non-Magic games are removed, and a few stray sentences get cleaned up over the next few releases.<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Player-relevant rules moved:<\/span><\/i> <span style=\"font-weight: 400;\">Player communication policy and out-of-order sequencing rules are moved to the newly created Magic Tournament Rules.<\/span><\/p>\n<h5><strong>2009, September<\/strong><\/h5>\n<p><span style=\"font-weight: 400;\">No major changes.<\/span><\/p>\n<h5><strong>2009, December<\/strong><\/h5>\n<p><em><span style=\"font-weight: 400;\">When the controller of the effect differs from the person actually committing the Game Play Error, both players receive the penalty. Path of Exile is the prime example of this. The wording of this sentence will get tweaked many times later on.<\/span><\/em><\/p>\n<p><em><span style=\"font-weight: 400;\">A game state that\u2019s clear to both players but not technically correct is no longer penalized.<\/span><\/em><\/p>\n<p><i><span style=\"font-weight: 400;\">Comment: <\/span><\/i><span style=\"font-weight: 400;\">This is where I started actively playing Magic and judging. I only have personal experience with documents from this point onwards.<\/span><\/p>\n<h5><strong>2010, June<\/strong><\/h5>\n<p><span style=\"text-decoration: underline;\"><strong>Regular REL moved:<\/strong><\/span><span style=\"font-weight: 400;\"> The <\/span><i><span style=\"font-weight: 400;\">Regular Rules Enforcement Level Guide to Fixing Common Errors<\/span><\/i><span style=\"font-weight: 400;\"> (FCEG) is created and Regular REL procedures and penalties are removed from the IPG. This change also ends the policy of downgrading some Unsporting Conduct offenses (rolling dice at end of matches) to Match Loss at Regular REL. From now on, they are always Disqualifications.<\/span><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>End of upgrade path:<\/strong><\/span> <span style=\"font-weight: 400;\">Upgrade path no longer exists. Repeat Warnings are upgraded to Game Losses (two Warnings are needed for Game Play Errors) and penalties are never upgraded to Match Loss or Disqualification. (<\/span><i><span style=\"font-weight: 400;\">Comment:<\/span><\/i><span style=\"font-weight: 400;\"> From July 2014 on, it will be possible to upgrade the Match Loss for harassment or bullying if the offender \u201cintended harm\u201d, but that will be the only exception.)<\/span><\/p>\n<p><strong>Professional penalties match Competitive: <\/strong><span style=\"font-weight: 400;\">Penalties for Competitive and Professional REL are merged (and Regular REL penalties are removed). This basically ends the practice of &#8222;penalty charts&#8220; where for each infraction, the penalty for each REL was different, especially in the era of five REL\u2019s. <\/span><\/p>\n<p><strong>Match Point removed:<\/strong><span style=\"font-weight: 400;\"> Match Point is eliminated as a penalty; the only sanctioned format that needed Match Points was Two-Headed Giant, and that\u2019s usually run at Regular REL.<\/span><\/p>\n<h5><strong>2010, September<\/strong><\/h5>\n<p><span style=\"font-weight: 400;\">No major changes.<\/span><\/p>\n<h5><strong>2011, March<\/strong><\/h5>\n<p><span style=\"font-weight: 400;\">No major changes.<\/span><\/p>\n<h5><strong>2011, June<\/strong><\/h5>\n<p><strong>New name for FCEG:<\/strong> <span style=\"font-weight: 400;\">The <\/span><i><span style=\"font-weight: 400;\">Regular Rules Enforcement Level Guide to Fixing Common Errors<\/span><\/i><span style=\"font-weight: 400;\"> was renamed to its current name of <\/span><i><span style=\"font-weight: 400;\">Judging at Regular REL<\/span><\/i><span style=\"font-weight: 400;\">. It no longer references official penalties.<\/span><\/p>\n<p><strong>Deck takes precedence: <\/strong><span style=\"font-weight: 400;\">When the decklist doesn\u2019t match the deck, even if the decklist is legal, the decklist is now fixed to match the deck. That means that in all cases the deck now takes precedence over the decklist in determining what the player will play for the rest of the tournament.<\/span><\/p>\n<h5><strong>2011, September<\/strong><\/h5>\n<p><span style=\"font-weight: 400;\">No major changes.<\/span><\/p>\n<h5><strong>2011, December<\/strong><\/h5>\n<p><strong>Indeterminate loop is Slow Play:<\/strong><span style=\"font-weight: 400;\"> Let\u2019s get this out of the way first: attempting to perform a loop with an indeterminate endpoint is now Slow Play. (<\/span><i><span style=\"font-weight: 400;\">Comment:<\/span><\/i><span style=\"font-weight: 400;\"> I understand the reason for this, but the execution is inelegant, in part because it bans certain combos using the IPG rather than game rules. It doesn\u2019t have much to do with what we consider Slow Play, and it belongs in another document.)<\/span><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>Missed Trigger rewrite begins:<\/strong><\/span><span style=\"font-weight: 400;\"> The year 2012 is the year of changes to Missed Triggers. The policy will be rewritten almost every set. The final iteration, in January 2013, will stick \u00a0with minor changes until current day.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Let\u2019s first recap how Missed Triggers worked until 2012:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Players are responsible for triggered abilities they control and must apply them immediately. If they don\u2019t do so on purpose, that\u2019s Cheating. If the opponent knows about the ability but doesn\u2019t remind the player, that\u2019s Cheating, too.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">If players don\u2019t announce optional &#8222;may&#8220; abilities at the proper time, we assume they chose &#8222;no&#8220;.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">If the trigger has no visual representation impact (such as &#8222;When this creature attacks, it gets +1\/+1 until end of turn.&#8220;), we assume it resolved.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Otherwise, if the error is caught within a turn cycle, we place the trigger on the stack now, otherwise the trigger is skipped. <\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">The point at which a trigger is considered missed is not explicitly given in the IPG. On the mailing list, we played with such terms as &#8222;significant pause&#8220; and &#8222;an in-game action occurred afterwards&#8220;. Whether the player actually forgot, in the English sense of the word, was also important.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">The rules in effect between December 2011 and March 2012 were so-called &#8222;optional abilities&#8220;. Here\u2019s how it works:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Each triggered ability with the word &#8222;may&#8220; and each triggered ability that only does one of nine named things (such as &#8222;causes you to gain life&#8220; or &#8222;gives you additional turns or phases&#8220;) is considered &#8222;optional&#8220; and the player does not need to perform it and if it\u2019s forgotten, it\u2019s not applied retroactively.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Because the IPG takes precedence over Comprehensive Rules, at Comprehensive and Professional RELs, the rules of Magic are now different than at Regular REL and at Magic Online, because even if both players remember all abilities, optional abilities can still be \u201cmissed on purpose\u201d by their controller. (<\/span><i><span style=\"font-weight: 400;\">Comment:<\/span><\/i><span style=\"font-weight: 400;\"> The card \u201cTranscendence\u201d got a nice boost from this ruleset.)<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Some triggers are still non-optional and must be remembered or the player who forgot will get a Warning. These triggers are handled as previously, except that the trigger is placed on the bottom of the stack rather than the top.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">From now on until the present day, the player\u2019s opponent is never required to remind the player of his or her trigger. Previously, that was Cheating.<\/span><\/li>\n<\/ul>\n<p><i><span style=\"font-weight: 400;\">Comment: <\/span><\/i><span style=\"font-weight: 400;\">The base impetus for the Missed Trigger changes of 2012 was, \u201cplayers don\u2019t like when they have to remind their opponents of their beneficial triggers\u201d. It was the implementation that took time to get right.<\/span><\/p>\n<h5><strong>2012, March<\/strong><\/h5>\n<p><span style=\"text-decoration: underline;\"><strong>Missed Trigger rewrite, part two:<\/strong><\/span><span style=\"font-weight: 400;\"> The entire Missed Trigger update from December is amended with lots of new text. Optional abilities are replaced with \u201clapsing abilities\u201d, here\u2019s the details:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">We now explicitly define when a trigger is considered missed. It\u2019s \u201conce you have taken an action after your trigger\u201d (if it\u2019s your turn), or \u201cafter a brief period of time\u201d (if it\u2019s your opponent\u2019s turn).<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">The list of nine things from the previous update is expanded to 12 effects and the abilities are no longer \u201coptional\u201d, they\u2019re \u201clapsing\u201d and intentionally ignoring them is now again Cheating. All of the effects are usually beneficial to the controller of the ability. You determine whether an ability is lapsing within the context of that game, so the same ability could be lapsing one turn and not another turn.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">The turn is divided into three parts: before combat, during combat, and after combat. If a missed lapsing trigger is discovered within the same part of the same turn in which it should have triggered, the opponent chooses whether to put that ability on the stack. Otherwise, the ability is skipped. In any case, no Warnings are given.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Abilities that aren\u2019t lapsing are still handled the same (Warning, and put in on the stack if it\u2019s within a turn cycle).<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">If we place the ability on the stack, we now insert it \u201cat the appropriate place\u201d rather than the top or the bottom. Bottom remains the default if the ability triggered before any object currently on the stack was placed there. (<\/span><i><span style=\"font-weight: 400;\">Comment:<\/span><\/i><span style=\"font-weight: 400;\"> This change will survive until present day.)<\/span><\/li>\n<li style=\"font-weight: 400;\"><i><span style=\"font-weight: 400;\">Comment: <\/span><\/i><span style=\"font-weight: 400;\">This was a fun time. Ignoring your own triggers shifted from being Cheating, to being okay, to being Cheating again, within a few months. <\/span><\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\"><strong>Professional REL effectively ended:<\/strong><\/span><span style=\"font-weight: 400;\"> Failure to Reveal can now be downgraded if the card was ever in a position to be uniquely identified even at Professional REL. Previously, it was only possible at Competitive REL. The only difference between Competitive and Professional REL that remains is that at Competitive REL, the Tournament Organizer may elect to give players 3 extra minutes each round before having the judge issue Tardiness penalties. At Professional REL, the Tournament Organizer may not choose to do this. This makes Competitive and Professional RELs equal in terms of strictness of rules enforcement. <\/span><\/p>\n<p><strong>Multi-day event upgrades:<\/strong><span style=\"font-weight: 400;\"> Warning counts for Game Play Error infractions now reset between days of a multi-day event.<\/span><\/p>\n<p><strong>New partial fix for GRV:<\/strong><span style=\"font-weight: 400;\"> An additional partial fix is added to GRV: \u201cIf an object is in the wrong zone, and it is within a turn cycle of the error, put the permanent in the correct zone.\u201d<\/span><\/p>\n<h5><strong>2012, June<\/strong><\/h5>\n<p><strong>Turn-based draw not a trigger: <\/strong><span style=\"font-weight: 400;\">We take a little break from Missed trigger changes, except that the turn-based draw in draw step is now handled as a GRV. Previously, from 2007 to 2012, it was handled as a Missed Trigger. A new partial fix is added to GRV to have the player draw the card if he or she misses it.<\/span><\/p>\n<p><strong>Judge mistakes are reason for a downgrade: <\/strong><span style=\"font-weight: 400;\">The words \u201cJudges are human and make mistakes.\u201d are added to the IPG. If a judge provides a player with incorrect information and the player commits an infraction as a result, the Head Judge may now downgrade the penalty to a Warning.<\/span><\/p>\n<h5><strong>2012, September<\/strong><\/h5>\n<p><span style=\"text-decoration: underline;\"><strong>Missed Trigger rewrite, part three:<\/strong><\/span><span style=\"font-weight: 400;\"> Here we go again! The section is rewritten from the ground up. This one is referred to as the \u201cgenerally detrimental triggers\u201d version.<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">The time at which the trigger is considered missed changes: \u201cA trigger is considered missed once the controller of the trigger has taken an action after the point at which a trigger should have resolved or, in the case of a trigger controlled by the non-active player, after that player has taken an action that indicates they have actively passed priority.\u201d Note that a significant pause is no longer sufficient to miss a trigger.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">The concept of optional and lapsing abilities is removed and they don\u2019t get special treatment anymore. A \u201cmay\u201d ability is treated like any other triggered ability.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Some triggers are \u201cgenerally detrimental\u201d. This term is not defined in the IPG, but it\u2019s said that it doesn\u2019t take the game state into account. For example, the Dark Confidant trigger (\u201cAt the beginning of your upkeep, draw a card and lose life equal to its converted mana cost.\u201d) is not generally detrimental, even if it\u2019s sometimes detrimental for you (when you have little life left, for example). There were many discussions among judges on what makes a trigger generally detrimental. Rules of thumb were created, then disavowed. In the end, the system works. There is no precise definition, but weird cases are few and far between, and a Judge project maintains <\/span><a href=\"https:\/\/blogs.magicjudges.org\/rules\/mtg\/standard-detrimental\/\"><span style=\"font-weight: 400;\">a list of generally detrimental triggers in new sets<\/span><\/a><span style=\"font-weight: 400;\">.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">If you miss a generally detrimental trigger, you get a Warning. You\u2019re not penalized for other triggers. Judges only intervene in case of generally detrimental triggers or if they suspect you\u2019re missing your non-detrimental triggers on purpose.<\/span><\/li>\n<li style=\"font-weight: 400;\"><strong>End of the turn cycle: <\/strong><span style=\"font-weight: 400;\">The turn cycle is removed as a concept. It\u2019s replaced by \u201ca turn\u201d, which is basically like half a turn cycle, except more loosely defined. Later on, the phrasing \u201ca turn\u201d will be made more precise by \u201cprior to the current phase of the previous turn\u201d.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Regardless of whether the trigger is detrimental, if it\u2019s discovered within a turn, the opponent decides whether to put in on stack. Otherwise, it\u2019s skipped.<\/span><\/li>\n<\/ul>\n<p><strong>Failure to Reveal subsumed under GRV: <\/strong><span style=\"font-weight: 400;\">Failure to Reveal was removed as an infraction and folded into Game Rule Violation with an upgrade. Nothing changes except the name of the infraction, though. Everything that was previously Failure to Reveal (for example, failing to reveal a morph creature at the end of the game) is now an upgraded Game Rule Violation, so you still get the Game Loss.<\/span><\/p>\n<h5><strong>2013, January<\/strong><\/h5>\n<p><strong>Missed Trigger rewrite, part four:<\/strong><span style=\"font-weight: 400;\"> The point at which a trigger is considered missed changes, largely to the version we have today. Basically, the player must demonstrate awareness of the trigger when it would first have an effect on the game. This point is now much farther than it was previously. It may even be in a different phase!<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Triggers that don\u2019t have a visible impact on the game now aren\u2019t assumed to have resolved anymore. Instead, players must still demonstrate awareness when the impact would become visible. For these triggers especially, there is a time between the trigger point and the time where the ability would have a visible impact on the game, where it\u2019s not yet clear whether the trigger will be remembered or not. This state persists until either a player calls attention to the trigger or the trigger would have visual impact.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This update concludes the 2011-2013 evolution of the Missed Trigger infraction, one of the most important policy changes since the introduction of FCEG in 2010.<\/span><\/p>\n<p><strong>Streamlining Cheating: <\/strong><span style=\"font-weight: 400;\">The four Cheating infractions were streamlined into just two and put under Unsporting Conduct. Stalling remained; Fraud, Hidden Information Violation and Manipulation of Game Materials became simply \u201cCheating\u201d. Cheating now requires two additional conditions: (1) the player must be attempting to gain advantage; and (2) the player must be aware that he or she is doing something illegal.<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">New name for CPV: <\/span><\/i><span style=\"font-weight: 400;\">Player Communication Violation is renamed to Communication Policy Violation because many judges thought the Player Communication Violation was more broad than it actually was.<\/span><\/p>\n<h5><strong>2013, May<\/strong><\/h5>\n<p><span style=\"font-weight: 400;\">No major changes (finally!).<\/span><\/p>\n<h5><strong>2013, July<\/strong><\/h5>\n<p><strong>Confirm your draws: <\/strong><span style=\"font-weight: 400;\">If a player tells their opponent they\u2019re about to draw a card and the opponent agrees, the infraction is not Drawing Extra Cards anymore. (<\/span><i><span style=\"font-weight: 400;\">Comment: <\/span><\/i><span style=\"font-weight: 400;\">This is a step towards reducing the number of Game Losses issued.)<\/span><\/p>\n<p><span style=\"font-weight: 400;\">More partial fixes are added to GRV.<\/span><\/p>\n<h5><strong>2013, September<\/strong><\/h5>\n<p><span style=\"font-weight: 400;\">No major changes.<\/span><\/p>\n<h5><strong>2014, February<\/strong><\/h5>\n<p><span style=\"font-weight: 400;\">Simultaneous Game Loss penalties for Deck\/Decklist Problem now don\u2019t count towards the score for the match. Simultaneous Game Loss penalties for other infractions still count towards the score.<\/span><\/p>\n<h5><strong>2014, April<\/strong><\/h5>\n<p><strong>Disobeying a judge now only a Warning: <\/strong><span style=\"font-weight: 400;\">Ignoring the instruction of a tournament official is no longer Unsporting Conduct &#8211; Major. It\u2019s added to the examples of Unsporting Conduct &#8211; Minor under the umbrella of an action that\u2019s disruptive to the tournament. It\u2019s therefore now a Warning rather than Game Loss. The next update will overhaul the Unsporting Conduct &#8211; Major infraction even more dramatically.<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Nuance for D\/DL: <\/span><\/i><span style=\"font-weight: 400;\">The Head Judge may downgrade the penalty for Deck\/Decklist Problem if the decklist is illegal because of an \u201cobvious clerical error\u201d if the error cannot be used to gain advantage in the tournament.<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">New name: <\/span><\/i><span style=\"font-weight: 400;\">Draft Procedure Violation renamed to Limited Procedure Violation and now also handles errors during sealed deck registration (those were previously handled either under Failure to Follow Official Announcements or weren\u2019t infractions).<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Removing an infraction: <\/span><\/i><span style=\"font-weight: 400;\">Failure to Follow Official Announcements is no longer an infraction. A judge may still apply it under the umbrella of \u201cdisruptive action\u201d in Unsporting Conduct &#8211; Minor, but few judges do that.<\/span><\/p>\n<h5><strong>2014, July<\/strong><\/h5>\n<p><strong>Harassment rewrite:<\/strong><span style=\"font-weight: 400;\"> Unsporting Conduct &#8211; Major underwent a major rewrite. For a long time, it was a collection of three separate disruptive actions (destroying one\u2019s own cards; disobeying judges; insulting based on a protected characteristic). Destroying one\u2019s own cards is now moved under Unsporting Conduct &#8211; Minor, and this infraction now deals with harrassment. The definition is now that a player takes an action \u201cthat could reasonably be expected to create a feeling of being harassed, threatened, bullied, or stalked.\u201d The penalty is now Match Loss if the player was unaware that they\u2019re causing harm or if there was no actual harm. It\u2019s Disqualification, if the player intended to cause harm.<\/span><\/p>\n<p><strong>DCI dies? <\/strong><span style=\"font-weight: 400;\">The term \u201cDCI\u201d is removed from many sections of the document. For example, \u201cif a judge makes a ruling that is consistent with quoted text, then the complaints of a player shift from accusation of unfairness by the judge to accusations of unfairness against the DCI\u201d is now \u201cif a judge makes a ruling that is consistent with quoted text, then the complaints of a player shift from accusation of unfairness by the judge to accusations of unfair policy\u201d. DCI still persists in the phrase \u201cDCI Penalty Database\u201d and as the body to which disqualifications are reported. <\/span><\/p>\n<h5><strong>2014, September<\/strong><\/h5>\n<p><span style=\"font-weight: 400;\">Information about backing up is extracted into its own section because backing up is used both in GRV and in CPV and how backup works has become complicated enough to warrant its own section.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Simultaneous Game Loss penalties now don\u2019t count towards the match score ever, not just for Deck\/Decklist Problems.<\/span><\/p>\n<h5><strong>2015, January<\/strong><\/h5>\n<p><strong>Morph change: <\/strong><span style=\"font-weight: 400;\">Failing to reveal a morph at the end of the game is now a Warning, rather than a Game Loss. This is in response to Khans of Tarkir (<\/span><a href=\"https:\/\/blogs.magicjudges.org\/telliott\/2014\/12\/12\/changing-morph-handling-in-the-ipg\/\"><span style=\"font-weight: 400;\">blog post<\/span><\/a><span style=\"font-weight: 400;\">).<\/span><\/p>\n<h5><strong>2015, March<\/strong><\/h5>\n<p><strong>Slow Play change: <\/strong><span style=\"font-weight: 400;\">Even if Slow Play significantly affected a game, the infraction can no longer be upgraded to Game Loss.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">An additional partial fix is added to GRV.<\/span><\/p>\n<h5><strong>2015, July<\/strong><\/h5>\n<p><span style=\"text-decoration: underline;\"><strong>Minor errors may be left without penalty:<\/strong><\/span><span style=\"font-weight: 400;\"> If players made minor technical errors that are a GRV, for example, but resolved them on their own and didn\u2019t call for a judge, the judge now doesn\u2019t need to intervene in order to give a penalty. (<\/span><i><span style=\"font-weight: 400;\">Comment:<\/span><\/i><span style=\"font-weight: 400;\"> Many judges were doing this previously anyway, because it felt bad for everyone &#8212; both players and the judge &#8212; if a judge entered a game just to give a penalty.)<\/span><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>Drawing Extra Cards now a Warning: <\/strong><\/span><span style=\"font-weight: 400;\">Drawing Extra Cards is now a Warning. When a player draws extra cards, the opponent looks at the player\u2019s hand, picks that many cards, and those cards are shuffled back into the deck.<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Caution gone: <\/span><\/i><span style=\"font-weight: 400;\">All remaining references to \u201cCaution\u201d removed.<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Multiplayer gone: <\/span><\/i><span style=\"font-weight: 400;\">All references to multiplayer games removed. It is recommended not to run Two-Headed Giant tournaments at Competitive REL.<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Backups overview: <\/span><\/i><span style=\"font-weight: 400;\">There are now three infractions that allow backups: Game Rule Violation, Drawing Extra Cards and Communication Policy Violation. Two of them, Game Rule Violation and Drawing Extra Cards, also allow a \u201csmall\u201d or \u201csimple\u201d backup, which reverts the last in-game action and only that action.<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Deck nuance: <\/span><\/i><span style=\"font-weight: 400;\">When a player loses cards from his or her deck, he or she must replace them with basic land. But now, if the player locates (or purchases) those lost cards later on, he or she may replace the land with those cards, the player doesn\u2019t need to play with the land for the rest of the tournament.<\/span><\/p>\n<h5><strong>2015, September<\/strong><\/h5>\n<p><strong>Morph change: <\/strong><span style=\"font-weight: 400;\">A player who accidentally plays a non-morph card as a morph, the player may replace it with a card with morph for his or her hand, and receives a Warning instead of a Game Loss.<\/span><\/p>\n<p><strong>Failure to reveal now a Warning: <\/strong><span style=\"font-weight: 400;\">Failing to reveal a card is moved from GRV to Drawing Extra Cards, including the fix, so failing to reveal a card is no longer a Game Loss.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The final reference to differences between Competitive and Professional REL is removed from the document: the Tournament Organizer for Professional REL now has the option to give players extra time before giving them Tardiness penalties if they\u2019re not in their seat as the round begins. There remains only a single difference between those two RELs and it\u2019s not in the IPG: at Professional REL, spectators are not allowed to ask the players to stop the match while they call for a judge.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Players are no longer penalized for sealed deck registration errors. This means the Limited Procedure Violation now only affects draft.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In a reversal from previous rules, if a GRV or a CPV leads to Drawing Extra Cards later on, the problem is handled as Drawing Extra Cards, not as GRV or CPV. \u00a0<\/span><\/p>\n<h5><strong>2015, October<\/strong><\/h5>\n<p><span style=\"font-weight: 400;\">No major changes.<\/span><\/p>\n<h5><strong>2016, January<\/strong><\/h5>\n<p><strong>Hidden Card Error: <\/strong><span style=\"font-weight: 400;\">Drawing Extra Cards and Improper Drawing at Start of Game are eliminated as infractions. They\u2019re moved under a new infraction, Hidden Card Error, along with the morph GRV upgrade. \u201cHidden Card Error\u201d is a wordwise synonym of \u201cHidden Information Violation\u201d, but that infraction is still covered under Cheating, whereas the new Hidden Card Error handles unintentional violations. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Hidden Card Error is a Warning, and its fix is the fix that was previously in Drawing Extra Cards: The opponent chooses what was drawn\/what was not revealed and those cards are shuffled back into the library. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">The instruction on the card is now not repeated. So, for example, if you\u2019re supposed to search for a land card but don\u2019t reveal it, and your opponent choose to shuffle the land back into the library, you lose the card. You don\u2019t get to search for a land again.<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">GRV: <\/span><\/i><span style=\"font-weight: 400;\">Added an additional partial fix to GRVs.<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Deck nuance: <\/span><\/i><span style=\"font-weight: 400;\">Additional downgrade for decklist errors: if a card is discovered to be missing from a deck while a game is in progress, shuffle it into the deck instead of issuing a Game Loss.<\/span><\/p>\n<h5><strong>2016, April<\/strong><\/h5>\n<p><strong>Hidden Card Error rewrite:<\/strong><span style=\"font-weight: 400;\"> Hidden Card Error is rewritten. It\u2019s much more precise and technical. One major difference is that in case of a failure to reveal, when the opponent chooses the cards from hand there the player \u201cfailed to reveal\u201d, those cards are not necessarily shuffled back into the deck. If they\u2019re legal, they remain in the hand, otherwise they\u2019re still shuffled back into the deck without replacement.<\/span><\/p>\n<p><strong>Mulligan Procedure Error: <\/strong><span style=\"font-weight: 400;\">Improper Drawing at Start of Game is separated from Hidden Card Error again, except it\u2019s renamed Mulligan Procedure Error (because it now also handles an improper scry of the Vancouver mulligan), and it doesn\u2019t handle the first draw of the first turn (that\u2019s still a Hidden Card Error). The player now gets the option to keep the hand with extra cards if he or she allows the opponent to pick the extra cards and shuffle them back into the deck. <\/span><\/p>\n<h5><strong>2016, July<\/strong><\/h5>\n<p><span style=\"font-weight: 400;\">No major changes.<\/span><\/p>\n<h5><strong>2016, September<\/strong><\/h5>\n<p><span style=\"font-weight: 400;\">Triggers that have a default action such (\u201cAt the beginning of your upkeep, sacrifice Masticore unless you discard a card.\u201d) now allow the opponent to choose whether to resolve the default action or skip the ability.<\/span><\/p>\n<h5><strong>2017, January<\/strong><\/h5>\n<p><strong>Hidden Card Error sets: <\/strong><span style=\"font-weight: 400;\">Looking at Extra Cards and Hidden Card Error receive major updates. Among other updates, they now operate on the concept of physical \u201csets\u201d. For example, if you look at top four cards of your library instead of three, but pick up the first two cards with your left hand and the second two with your right hand, your opponent will only choose the excess card from the second two cards. <\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">D\/DP: <\/span><\/i><span style=\"font-weight: 400;\">More nuance is added for Deck\/Decklist Problem, and additional downgrade scenarios are added.<\/span><\/p>\n<h5><strong>2017, April<\/strong><\/h5>\n<p><strong>Hidden Card Error change:<\/strong><span style=\"font-weight: 400;\"> Hidden Card Error changes again. If the Hidden Card Error is the result of a failure to reveal (rather than drawing extra cards), after the opponent chooses the cards that the player \u201cfailed to reveal\u201d, those cards are returned to the player\u2019s library and the player \u201creperforms\u201d the action, correctly this time.<\/span><\/p>\n<p><strong>Deck problems split again: <\/strong><span style=\"font-weight: 400;\">The Deck\/Decklist Problem infraction is split into Decklist Problem and Deck Problem. Decklist Problem corresponds to the old Illegal Decklist infraction and Deck Problem corresponds to Deck\/Decklist Mismatch. The first one\u2019s a Game Loss, the other is a Warning, but with a mandatory upgrade to Game Loss in several scenarios.<\/span><\/p>\n<h5><strong>2017, July<\/strong><\/h5>\n<p><span style=\"font-weight: 400;\">No major updates.<\/span><\/p>\n<h5><strong>2017, September<\/strong><\/h5>\n<p><span style=\"font-weight: 400;\">If one player in a game receives a Game Loss and at the same time his or her opponent receives a Match Loss or a Disqualification, the player\u2019s Game Loss is recorded but isn\u2019t deferred until the player\u2019s next game anymore. The player wins that match.<\/span><\/p>\n<h5><strong>2018, January<\/strong><\/h5>\n<p><span style=\"font-weight: 400;\">No major changes.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Part 2: List of changes to infractions, in diagram form<\/span><\/h2>\n<p><span style=\"font-weight: 400;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-856\" src=\"http:\/\/hudecekpetr.cz\/wp-content\/uploads\/2018\/03\/IPGDiagram-300x115.png\" alt=\"Diagram of IPG changes\" width=\"600\" height=\"229\" data-wp-pid=\"856\" srcset=\"https:\/\/hudecekpetr.cz\/wp-content\/uploads\/2018\/03\/IPGDiagram-300x115.png 300w, https:\/\/hudecekpetr.cz\/wp-content\/uploads\/2018\/03\/IPGDiagram-768x293.png 768w, https:\/\/hudecekpetr.cz\/wp-content\/uploads\/2018\/03\/IPGDiagram-1024x391.png 1024w, https:\/\/hudecekpetr.cz\/wp-content\/uploads\/2018\/03\/IPGDiagram-800x305.png 800w, https:\/\/hudecekpetr.cz\/wp-content\/uploads\/2018\/03\/IPGDiagram-600x229.png 600w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">The diagram is available in SVG, HTML and PNG form. I recommend SVG. For each infraction, you can see when it appeared and when it was removed from the IPG or a predecessor document.<\/span><\/p>\n<ul>\n<li><a href=\"https:\/\/hudecekpetr.cz\/other\/ipg\/IPGDiagram.svg\" target=\"_blank\" rel=\"noopener noreferrer\">View as SVG in another tab (recommended)<\/a><\/li>\n<li><a href=\"https:\/\/hudecekpetr.cz\/other\/ipg\/IPGDiagram.html\" target=\"_blank\" rel=\"noopener noreferrer\">View as interactive HTML in another tab<\/a><\/li>\n<li><a href=\"https:\/\/hudecekpetr.cz\/other\/ipg\/IPGDiagram.png\" target=\"_blank\" rel=\"noopener noreferrer\">View as PNG in another tab<\/a><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">Many times, several infractions merged, or an infraction was split into several, or part of an infraction was moved under another infraction. This is indicated by arrows. By a dotted line, I indicate that an infraction is a \u201cspiritual successor\u201d of another infraction.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">When only the default penalty for an infraction changes or the name of the infraction changes (but not its type), I list it as a new box on the same line, adjacent to the previous box. If the infraction undergoes substantial changes or its type changes, I use arrows.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I use abbreviations C\/W\/G\/M\/DQ. I list RELs from REL 1 to REL 5, and from Regular to Professional. If all RELs have the same penalty, I list only a single penalty.<\/span><\/p>\n<ul>\n<li><span style=\"font-weight: 400;\"><strong><span style=\"color: #339966;\">Green color<\/span> <\/strong>means Deck Error, or Deck\/Warband Error between 2007 and 2009.<\/span><\/li>\n<li><span style=\"font-weight: 400;\"><strong><span style=\"color: #0000ff;\">Blue color<\/span><\/strong> means Procedural Error until 2007 and Tournament Error afterwards.<\/span><\/li>\n<li><span style=\"font-weight: 400;\"><strong><span style=\"color: #ffcc99;\">Yellow color <\/span><\/strong>means Game Play Error.<\/span><\/li>\n<li><span style=\"font-weight: 400;\"><strong><span style=\"color: #ff00ff;\">Dark pink color<\/span> <\/strong>means Card Playing.<\/span><\/li>\n<li><span style=\"font-weight: 400;\"><strong><span style=\"color: #ff9900;\">Dark orange color<\/span><\/strong> means Marked Cards.<\/span><\/li>\n<li><span style=\"font-weight: 400;\"><span style=\"color: #ffcc00;\"><strong>Light orange color<\/strong><\/span> means Slow Play.<\/span><\/li>\n<li><span style=\"font-weight: 400;\"><strong><span style=\"color: #999999;\">Grey color<\/span><\/strong> means Unsporting Conduct.<\/span><\/li>\n<li><span style=\"font-weight: 400;\"><strong>Black color<\/strong> means Cheating.<\/span><\/li>\n<li><span style=\"font-weight: 400;\"><strong><span style=\"color: #ff0000;\">Red color<\/span> <\/strong>means Dice Error.<\/span><\/li>\n<\/ul>\n<h2><span style=\"font-weight: 400;\">Part 3: Personal commentary<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Now that the technical (fun!) stuff is over, let\u2019s do some analysis. This part is entirely my own analysis. Other judges checked it for accuracy, but there may still be errors. Some inferences may not be true. If you think something here is incorrect, please make a comment or send me an email at <a href=\"mailto:petrhudecek2010@gmail.com\">petrhudecek2010@gmail.com<\/a>.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">Periods and major changes<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">I would split the history of the IPG into four parts:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">The Official DCI Penalty Guidelines in effect until 2000 (period 1)<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">The DCI Penalty Guidelines in effect from 2000 until 2007 (period 2)<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">The IPG until FCEG (2007-2010; period 3)<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Current era of the IPG (2010 onwards; period 4)<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">At the end of each period, we saw a massive overhaul. The overhauls at the end of periods 1 and 3 made the document more streamlined and more lenient. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">The end of period 2 saw the introduction of the Game Play Error, and while it didn\u2019t do any simplification (the opposite, actually, since it dedicated more space to non-Magic games), it marked the shift in philosophy for in-game errors from assessing impact on the game to acting based on the root cause of error. This point in 2007 is, as I see it, the most important change in the history of the document. (At least for Magic, that is. The most important point for players of other Wizards games is perhaps 2009 when the IPG stopped supported those games.)<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The other major shift was from allowing judges to make judgement calls to trying for as much consistency as possible, in an effort to protect them from accusations of unfairness and favoritism.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">There have been over 86 different infractions since 2000. Infractions got renamed, merged, split off, created and removed. The penalties and remedies changed, too, sometimes very quickly. But, three trends have been present for most of the evolution.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">Trend 1: Complexity<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">The first trend is seemingly towards a simplification of the document. At the very beginning, we had 5 rules enforcement levels, and we had an infraction for virtually every single paragraph of the Tournament Rules (e.g. \u201cFailure to Keep Cards Elevated above the Table\u201d). <\/span><\/p>\n<p><span style=\"font-weight: 400;\">When the RELs were collapsed into just three, we had complexity of a different kind: the number of infractions (we had 37 different ones at the time!). But from 2007 on, we merged and merged until we were left with today\u2019s 23 infractions. We also moved Regular elsewhere and made Professional REL equal to Competitive, so we\u2019re left with just one rules enforcement level. We have less infraction types, too. In 2007, we had 8 types, now we have three.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I will argue, however, that the complexity is merely hidden. Even as the number of infractions shrunk, the text associated with each one grew. Missed Trigger takes up three pages, Hidden Card Error takes two. Game Rule Violation now has four partial fixes, and two of them are complex enough that they\u2019re hard to parse. Deck Problem has three different upgrades.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In an effort to make the policy general, rules that actually exist for one simple case are sometimes written in hard legalese. The Khans of Tarkir update that made not revealing morphs at end of games a Warning was particularly arcane. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">The Missed Trigger additional remedy has always required a flowchart, but its flowchart today would be more complex than ever. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">An additional cause of increased complexity is the wish for consistency. In 2000, the introduction to Penalty Guidelines read, in part, \u201c<\/span><span style=\"font-weight: 400;\">Please remember that these are only guidelines. If the judge believes that the situation has significant, extenuating circumstances, he or she is free to modify the penalty as appropriate.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\">You would not find such a phrase in the modern IPG! Instead we have \u201cThe Head Judge may not deviate from this guide\u2019s procedures except in significant and exceptional circumstances.\u201d This grants us additional consistency but our text must necessarily be more thorough.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">But, all of this additional complexity has another important benefit: it allows us to handle infractions with more precision. We no longer need to bluntly apply Game Losses because we don\u2019t know how to properly fix errors, and we no longer require players to point out opponent\u2019s triggers, a pain point for players for many years. The price of these benefits is the additional complexity of the IPG and more burden placed on judges.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">Trend 2: Leniency<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">The second trend is towards a greater leniency and towards issuing as few penalties as possible, and to never issue a penalty harsher than necessary. This goes hand-in-hand with trend 1, as a greater leniency brings with it a greater complexity.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In 2000, ejection was mostly eliminated, as it required very many violations before the upgrade path caused a player to be disqualified. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Regular REL saw the greatest reduction of penalties. First, in 2007, almost all penalties for this REL were reduced to a Caution (with the notable exception of having a illegal deck), then in 2010 with FCEG, those penalties were hidden from players and in 2011 with JAR, they were eliminated altogether.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Professional REL lost its higher rules enforcement level, too. There were never many differences, and in 2012, the last was removed and Professional REL became equal to Competitive.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Gameplay became more forgiving at all RELs with the introduction of Out-of-Order Sequencing in 2008 and the removal of Incorrect Representation in 2009.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Deck and decklist problems saw perhaps the greatest evolution, even though it\u2019s hidden in penalty charts. At the beginning, players had to alter the deck to match the decklist, deck errors were always game losses, and if a player had an error in his or her sideboard, the player had to play the rest of the tournament without it! Compare that to now, when many errors in the decklist are only worth a Warning, most deck errors are a Warning, including some times when a player plays with less than 60 cards, decklists are altered to match the deck, sideboard errors often don\u2019t get a penalty at all and if you recover or purchase cards you\u2019ve lost, you can replace the replacement basic land with those cards again, in the same tournament. None of those existed at the beginning: the deck errors got a lot more nuance over time.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">We saw the removal of technical errors everywhere except in draft. Many violations of the Tournament Rules were previously deserving of a penalty, especially prior to 2000, but are now handled with a word.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The upgrade path was removed and, with one exception, penalties are never upgraded above Game Loss anymore.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Judges were encouraged to be less heavy-handed with the removal of Failure to Follow Official Announcements, and the reduction of the penalty for disobeying a judge\u2019s direct instruction to a Warning.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Outside Assistance, previously a Cheating infraction, was reduced to a Match Loss in 2008.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">And finally, the Missed Trigger rewrite of 2012 removed most Missed Trigger penalties from the game and the Hidden Card Error rewrite of 2016 reduced the last Game Loss that survived in the Game Play Error infraction type to a Warning.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The trend is manifest: let\u2019s give our players the least penalty we can that still serves its purpose, while remaining consistent.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In the history of the IPG, I see only two instances where the penalties got more strict (three, if you count the few periods in which Improper Registration of Limited Card Pool was an infraction).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The first one is that between 2008 and 2010, at Regular REL only, if a player rolled a die to see who wins at the end of a match, the Head Judge had permission to only issue a Match Loss if the player didn\u2019t know that it was illegal. In 2010, with FCEG, that was possibility was removed. The infraction is this severe because WotC\u2019s lawyers are afraid that if it wasn\u2019t, Magic would be more likely to be considered a gambling game that might suffer legal restrictions. That is the reason for the severity of the infraction at Regular REL and as judges, we can\u2019t do anything about it, even if we think it unfair (I do think it unfair).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The second one is the Unsporting Conduct &#8212; Major rewrite in 2014. This was a major change and the first Match Loss penalty since Outside Assistance. (<\/span><a href=\"https:\/\/blogs.magicjudges.org\/telliott\/2014\/07\/14\/m15-policy-changes\/\"><span style=\"font-weight: 400;\">blog post<\/span><\/a><span style=\"font-weight: 400;\">, <\/span><a href=\"https:\/\/blogs.magicjudges.org\/seacat\/updating-unsporting-conduct-major\/\"><span style=\"font-weight: 400;\">blog post 2<\/span><\/a><span style=\"font-weight: 400;\">, <\/span><a href=\"https:\/\/blogs.magicjudges.org\/seacat\/unsporting-conduct-major-faq-edition\/\"><span style=\"font-weight: 400;\">FAQ<\/span><\/a><span style=\"font-weight: 400;\">, <\/span><a href=\"https:\/\/blogs.magicjudges.org\/rules\/ipg4-2\/\"><span style=\"font-weight: 400;\">annotated IPG<\/span><\/a><span style=\"font-weight: 400;\">, <\/span><a href=\"https:\/\/www.reddit.com\/r\/magicTCG\/comments\/2apwxw\/at_all_future_tournaments_unsporting_conduct\/\"><span style=\"font-weight: 400;\">official reddit thread<\/span><\/a><span style=\"font-weight: 400;\">). Previously, actions \u201cthat could reasonably be expected to create a feeling of being harassed, threatened, bullied, or stalked\u201d sometimes fell under Unsporting Conduct &#8212; Minor, a Warning, whereas now they were punished with a Match Loss. I believe this change had some connection to greater changes in society in our times and I suspect here a greater involvement on the part of Wizards.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Both of these exceptions, I think, are caused by outside factors and so the trend towards more targeted, less broad, more lenient penalties is consistent throughout IPG evolution.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">Trend 3: Fewer infraction names<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">Even as the IPG grew more complex, the actual number of infractions went down. 37 infractions existed in 2007 and only 23 exist now. Where have they gone? It\u2019s not that some actions that were previously illegal are now tolerated. Almost everything that was illegal then is still illegal now &#8212; the infractions were just merged.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Instead of many infractions where each was two paragraphs, we get a smaller number of infractions where each is one page. Six deck infractions were merged into two, ten game play infractions were merged into six, and so on. Some merges, such as Marked Cards &#8211; No Pattern and Marked Cards &#8211; Pattern, were merged as \u201cthe first infraction with an upgrade to the second infraction\u201d. This was also the case when Failure to Reveal was merged into Game Rule Violation. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Some infractions were quite similar already, such as Ilegal Deck (No Decklists) and Illegal Decklist. The merged Cheating infractions had similar causes and the same penalty. Some infractions were subsumed under the Unsporting Conduct &#8211; Minor umbrella of \u201cgenerally disruptive behavior\u201d. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">In part, I see why this is happening. Less infractions means less to remember, more text can be shared, and thus less text overall has to be read and written. It<\/span><i><span style=\"font-weight: 400;\"> is<\/span><\/i><span style=\"font-weight: 400;\"> more simple. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">But a part of me can\u2019t help but think that the IPG was more simple when it was split into many infractions. Humans are good at associating names to concepts. It is easier to understand, remember and recall two infractions, Marked Cards &#8211; No Pattern and Marked Cards &#8211; Pattern, than it is to remember that Marked Cards should be upgraded to a Game Loss if there is a pattern.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Having more infractions also allows the infraction names to be more descriptive. \u201cPlaying the Wrong Opponent\u201d immediately tells me what the definition of the infraction is. And so do the old Illegal Decklist and Deck\/Decklist Mismatch infractions. But now, did you know that if a player loses cards from their deck over the tournament, that\u2019s a Decklist Problem and not a Deck Problem? <\/span><\/p>\n<h3><span style=\"font-weight: 400;\">Relics from the past<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">IPG evolves organically. When policymakers create or change an infraction, they don\u2019t come up with the best possible text for the infraction. They take text that\u2019s already in the IPG and tweak it, changing as little as possible. Thus we end up with some historical artifacts with curious origins.<\/span><\/p>\n<p><strong>Decklist Problem: <\/strong><span style=\"font-weight: 400;\">Decklist Problem instructs us to \u201cremove cards from the bottom of the \u2018appropriate section\u2019 of the list\u201d (single quotes mine), which always means sideboard, because no format limits the maximum size of the main deck. It\u2019s a relic from period 2 when the Penalty Guidelines still covered games other than Magic, which limited the size of the main deck (specifically, Dreamblade).<\/span><\/p>\n<p><strong>Unsporting Conduct &#8211; Minor: <\/strong><span style=\"font-weight: 400;\">In 2002, we had Procedural Error &#8212; Minor, Major and Severe; Marked Cards &#8212; Minor and Major; and Unsporting Conduct &#8212; Minor, Major and Severe. In 2007, only the Unsporting Conduct infractions remained, and that was because each covered a number of unrelated offenses. Unsporting Conduct &#8212; Minor is the only infraction left virtually unchanged since 2000.<\/span><\/p>\n<p><strong>Limited Procedure Violation:<\/strong><span style=\"font-weight: 400;\"> In 2014, improper registration of a sealed pool was added to Draft Procedure Violation, which is why it was renamed to Limited Procedure Violation. Two years later, improper registration is no longer an infraction but the new name renamed, even though it applies to just draft now.<\/span><\/p>\n<p><strong>Failure to Maintain Game State: <\/strong><span style=\"font-weight: 400;\">In 2007, when the infraction appeared, the word \u201cgame state\u201d appeared also in the infraction \u201cIllegal Game State\u201d which was defined as \u201cthe ongoing state of the current game is illegal\u201d and is fixed by applying state-based actions. However, even then, FtMGS was applied to opponents who failed to notice other infractions such as GRV as well.<\/span><\/p>\n<p><strong>Half a turn cycle: <\/strong><span style=\"font-weight: 400;\">The turn cycle was removed in 2012, replaced by \u201ca turn\u201d which was later clarified to be \u201cprior to the current phase of the previous turn\u201d which is basically half a turn cycle. Note, however, that there are far fewer Missed Trigger remedies happening that previously. If a player doesn\u2019t remember a trigger before it would have a visual effect, the opponent gets to decide whether it happens: and because most triggers are beneficial to the controller, the opponent will often say \u201cno\u201d. In that sense, it doesn\u2019t matter whether the window is a turn or a turn cycle, because the result will simply be \u201cthe trigger doesn\u2019t happen\u201d.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">Future evolutions<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">Short-term, I foresee the the first two trends continuing. Complexity will increase, and we will give less penalties as the IPG evolves, but I don\u2019t think we\u2019ll reduce the number of infractions further. I also don\u2019t think we\u2019ll see another major rewrite of the entire IPG ever &#8211; the Judge program, and Magic, has become too large and too established for that, and the current document works well enough.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I foresee the following specific changes: Hidden Card Error will be split once more: Failure to Reveal and Drawing Extra Cards are different enough that they may get separate infractions again. I think Unsporting Conduct &#8212; Minor and Major may be renamed, perhaps to Unsporting Conduct &#8212; Minor Disruption, and Unsporting Conduct &#8212; Harassment and Bullying. Limited Procedure Violation may get its old name back. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">As for penalties, there may be room for less harsh penalties for Unsporting Conduct &#8212; Major. Judges tend to deviate when they disagree with the harshness of a penalty, or when they are unsure and the only possible penalty is very harsh. I think this is happening right now with Unsporting Conduct, especially in cases where nobody actually felt harassed, threatened, bullied or stalked. In those cases, judges may decide &#8212; against both the spirit and the letter of the IPG &#8212; to not issue the penalty. For that reason, I think we\u2019ll see some possible downgrades to this infraction, especially for situations where the offender and the subject aren\u2019t in a match.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Long-term, we may see greater changes. We won\u2019t see a complete change in philosophy, but we may see more infractions being split so that each infraction is more specific and simpler to parse. I would also not be surprised if the concept of REL was altogether eliminated, replaced with \u201ccasual tournaments\u201d and \u201ccompetitive tournaments,\u201d perhaps.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Conclusion<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">The IPG of today is still very similar to the Official DCI Penalty Guidelines of 2000, but it has seen massive changes nonetheless.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Most changes were iterative improvements made possible by experience of policy makers and by seeing where previous iterations failed. Many were made after discussion with top players. Some were made after specific problems during events (such as the Khans of Tarkir morph change).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I see roughly four major periods of evolution. The first one went until 2000 and ended with a complete restructuring of infractions and penalties. The second one ended in 2007 with the end of Procedural Errors. The third one, between 2007 and about 2011, focused on simplification, streamlining. The fourth one, from 2011 up to now, evolved along the desire of not issuing penalties more severe than necessary, reintroducing some lost complexity.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In the near future, I foresee some more steps towards leniency (there is some space still available) but long-term, I think we\u2019ll see another wave of streamlining aimed at making the document less complex or more readable.<\/span><\/p>\n<p><em><small>(Note: I opt out of the Exemplar program. If you considered giving me an Exemplar recognition, write a review instead.)<\/small><\/em><\/p>","protected":false},"excerpt":{"rendered":"<p>A history of Magic: the Gathering penalty guidelines This document provides a list of important changes to the Magic Infraction Procedure Guide (IPG) and its predecessor documents, in text form and in diagram form. I also provide personal commentary and historical context on both individual changes and on trends. (10,000 words) (A Google Docs version [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[],"class_list":["post-850","post","type-post","status-publish","format-standard","hentry","category-blog"],"_links":{"self":[{"href":"https:\/\/hudecekpetr.cz\/cs\/wp-json\/wp\/v2\/posts\/850","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hudecekpetr.cz\/cs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hudecekpetr.cz\/cs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hudecekpetr.cz\/cs\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/hudecekpetr.cz\/cs\/wp-json\/wp\/v2\/comments?post=850"}],"version-history":[{"count":11,"href":"https:\/\/hudecekpetr.cz\/cs\/wp-json\/wp\/v2\/posts\/850\/revisions"}],"predecessor-version":[{"id":863,"href":"https:\/\/hudecekpetr.cz\/cs\/wp-json\/wp\/v2\/posts\/850\/revisions\/863"}],"wp:attachment":[{"href":"https:\/\/hudecekpetr.cz\/cs\/wp-json\/wp\/v2\/media?parent=850"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hudecekpetr.cz\/cs\/wp-json\/wp\/v2\/categories?post=850"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hudecekpetr.cz\/cs\/wp-json\/wp\/v2\/tags?post=850"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}