Seven Crystals of Power

Seven Crystals of Power was the second complete game from me. It’s a 2D game that copies the gameplay of Medieval Clash – the player and an artificial intelligence gain gold over time which they use to send fighters against each other in a single line. When two fighters meet, one destroys the other (based on who has more hit points).

My game innovated upon the original Medieval Clash by having two lines of combat: ground combat and aerial combat. It also had a large number of units and spells the player could use.

It is the last game I programmed in the tool Peter by Miroslav Němeček. The game placed second in the Gamedev.net Four Elements VI contest! The rules of the contest specified four elements to be used by each entry: explosions, ponies, accountants and crystals. Each game had to use at least three of them and I chose not to include accountants.

The game was created at the age of 15, in 2008.

Download (Setup EXE, 20 MB):

Features:

  • 19 levels in a story-driven campaign
  • 5 different spells
  • Over 10 unique units

Story:

When a major spell of the Grey Wizards failed and resulted in a catastrophic explosion that destroyed vast areas of human lands, as an apology, they gave ponies – the favored mounts of humans – the ability to be more stronger and more intelligent. This global enhancement spell was stored in seven crystals of power seeded across the continent. But years later, when an orc army reaches the lands, the human prince has no choice but to embark on a quest to gather all the crystals again because he must use their power to banish the orcs, even if it means that ponies would lose their intelligence.

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God, who is hated

GwiH_1God, who is hated was the very first complete game I have created. It’s an original 2D game where the player, as a god represented by a sun, sends meteors and thunderbolts at trucks on the ground and buys upgrades to survive. It is programmed in the tool Peter by Miroslav Němeček. The game scored eighteenth in the Four Elements V contest by Gamedev.net.

The rules of the contest specified that four elements had to be included: Europe, Economics, Emblem and Emotion. I implemented them by setting the game across various european states (with the Czech and Slovak republics having a primary role, of course), by having the player buy special powers (economics), having the humans display the symbol of the Anti-God Organization prominently (emblem) and by attempting to make the player laugh from the funny story (emotion).

This game was created at the age of 14, in 2006.

Download (ZIP, 3 MB):

Features:

  • 6 levels in a story-driven campaign
  • 5 different godly powers
  • Funny accompanying flavor text

Story:

You wish to rule forcefully over all mankind but these pathetic humans just can’t cease to hate you. They’ve even started building special towers and supply them with energy in order to destroy you. You can’t let that happen! Smite the towers before they destroy you and beware you sidekick Toucannade – he could be working for the humans!

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