My largest published video games, and games that I’m the most proud of, are the following. Each took many months to complete:
Sacculus: The Wargame
Turn-based fantasy strategy game. Inspired by Spellcross.
A 4X Civilization-like My Little Pony-themed strategy game. Inspired by Civilization V.
A client for the board game Go.
The following games are complete and took weeks or months of work:
Technical demo of a 3D RPG game. Inspired by Might and Magic VI.
Najdi cestu ven! (2020)
Technical demo of an escape-the-room game. Available for Windows and Android. In Czech only, from a Scouting environment. Inspired by 999.
A bullet hell game.
Platformer flash game with time travel and time dilation. Can be played online.
Oracion Online (2016)
Multiplayer collectible card game.
A programming puzzle game about parallelism. Winner of the hackCambridge hackathon.
Choose-your-own-adventure online gamebook. There is a pony version and a normal version.
3D shooter with themes from scouting.
Older variant of my platformer flash game.
Medieval-Clash gameplay clone.
Original arcade game. My first game ever.
Improvement over my first game, made 6 years later.
The following games are complete but are small and were made in less than a week, usually for a game jam:
Turn-based simulation game made to help fight the COVID-19 pandemic.
Real-time strategy game. Inspired by the Emergency series.
Turn-based strategy game.
City-building game made for a My Little Pony game jam.
Text adventure game made for the Christmas of 2015.
Text adventure game made for a My Little Pony game jam.
Minesweeper with special abilities.