Star Swirl’s Parser-Based Pony Adventure is a text adventure game created for the My Little Game Jam 48-hour game programming contest. This is a fan game. The game placed 10th out of 38.
This is Windows parser-based interactive fiction. This means that there are no graphics to speak of – that takes place in your imagination. Instead, surroundings and events are described and you interact with the world by typing commands. But do not worry: It is not as difficult as old school games are. There is a suggestion system that will help find the commands you need and the game is set up in a way that you cannot truly lose.
The story itself is about the journey of Star Swirl to the depths. He encountes obstacles (locked doors, mostly), other ponies (Clover the Clever and Twilight and her friends). Most rooms usually have some sort of puzzle you must overcome, for example, figure out a combination to open the door and find a proper item or spell. In the end, you will choose one of four different fates of Equestria.
Few ponies know that when Discord was liberated during the Return of Harmony, his strength swelled across the timeline and it’s during the time of founding of Equestria that the true battle takes place. As Star Swirl the Bearded, you must explore the mines under future-day Canterlot to find an artifact that will grant you the power to choose and change the face of Equestria foreveeer!
The community around the show is amazing and so I contributed as well by creating several games with My Little Pony themes. You may look at them here. I received positive feedback from the community and I am grateful for it.
Fangames, however, stand on shaky legal ground. I have done extensive research and as far as I know, there hasn’t ever been any lawsuit involving copyright infringement concerning fangames or fanfiction in any country. However, that does not mean it is necessarily legal in all jurisdictions to produce such content.
In fact, some companies issue cease-and-desist letters. These are warning e-mails from a company’s legal department that order a game developer to remove download links for fangames from his or her sites and to stop developing the game. The e-mails sometimes threaten with legal action if the developer does not comply.
Hasbro Inc., the company that owns the intellectual property of My Little Pony, is generally supportive of the brony fanbase, acknowledges its existence and cooperates with us. People involved with the show’s production such as animators, voice actors and composers expressed awe over the community and voiced their support. However, several fangames did receive cease-and-desist letters.
The most high-profile case among these was of the game Fighting is Magic, a fighting game with ponies as characters. When the game became popular and it was decided that it would showcase on a major fighting game fair, it received a cease-and-desist letter from Hasbro. The developers decided to comply, but, unexpectedly, the show’s creator herself, Lauren Faust, offered to freely help the creators develop their own character designs!
Primaeval Threat is an online gamebook I created for the My Little Game Dev marathon. The player assumes the role of a World Custodian, a protector of people from ancient and evil threats. The player picks three out of six special abilities uses them in a choose-your-adventure style game.
Because of its original as a game entered into the My Little Game Dev marathon, the game was first created as a My Little Pony fangame and only then did I port it to remove all pony references from it. The original variant of the game is a fangame.
Replayability: Choose different paths or custodian abilities.
Illustrations (in the pony version, at least)
You are the warrioress Sunspear, one of the last of the World Custodians, an elite order of selfless monks devoted to the protection of the world from all threats. And what a tiring task that is!
Unbeknownst to many, the wolrd of Lonaelon is constantly under attack from evil forces. Last decade only, there was the Black Demon, the Army That Never Sleeps and, most horribly, the Zzzxyasquesdetl. Yet people at large are unaware of this because the World Custodians are always working, in secret, to save the innocent from their doom.
But the ranks of the Custodians are drawing thin as men are unwilling to sacrifice their normal lives for the tiresome, dangerous and unrewarding path of the Custodian. Your order is dying, but it is now that you would need most help. Because an evil greater than any you’ve battled before is about to return.
On page 73 of the normal version, I missed a reference to ponies that is still not removed. Can you find it?
Time Travel Research Facility 2 was the second game I programmed in Flash. It’s a reboot of my previous game, Time Travel Research Facility. Like that game, it is a platformer involving time travel. The story is much more involved this time around and provides rich backstory to the history of the Time Travel Research Facility and the player discovers the nature of the current crisis bit by bit. The game also has better graphics, user interface and various other improvements. The game was programmed in Flash/ActionScript 3. I created the game at the age of 19, in 2012.
throw time grenade to send your foes into the future
Story: Daniel Novodnan is a researcher at the Time Travel Research Facility, a secret government base in the Czech republic. Recently, he gained some fame by creating the Dimension Sink, a device capable of making a permanent knot across dimensions. Daniel intended to do only good, and Dimension Sink was protected by the most strict security measures. Still, somehow, the extradimensionals crossed it and entered the facility, triggering the self-destruction mechanism. Could this happen by accident? Or did perhaps Eduard Zrádný, the lead researcher, play a role? Previous game: This is a reboot of a previous game of mine, Time Travel Research Facility. Play on my website:
Scientists played with dimension walking down on Level 4 in the Time Travel Research Facility. But the containment was broken and extradimensional creatures now roam the base. You must escape before the thermal sterilization occurs.
The reboot has a better story.
Play on my website:
To stop the music and the game, refresh this page by pressing F5 or Ctrl+R.
Streamstep (or Potokrok in Czech) is my second 3D game. The player receives quests from townsfolk in the village of Streamstep and battle monster outside and in a single dungeon – the abandoned temple. The player may also buy potions and level up skills.
I improved upon my graphical engine in many ways, which allowed me to have large levels with a heightmap. It was still pretty primitive even by standards of the time. The game was programmed in C# using the XNA 4.0 framework.
Ideální skautík je moje první 3D hra. Je to hra o pouhých dvou úrovních, kde se hráč pohybuje a střílí na zelené příšerky. Hra je plně ozvučená českými hlasy lidmi z mého skautského oddílu. Nejzajímavější tyto texty budou právě pro členy oddílu, kteří je nejlépe pochopí.
Grafický engine pro zobrazování 3D grafiky jsem si napsal pro tuto hru sám. Použil jsem k tomu API frameworku XNA, ale to usnadňuje práci jen trochu.
Online-scoreboard, který již nefunguje, protože jeho hosting byl zrušen.
Reference na 7. oddíl Karibu
Vláďa ztratil klíče od venkovní branky na tábořišti v Liškách a teď jsme všichni uzavřeni uvnitř. Nikdo totiž nedokáže přeskočit tu půlmetrovou zídku! A co víc, z nějakého důvodu tábořiště napadly zelené příšerky.
Jsi Vašek, velký skaut, a musíš osvobodit skauty! A snaž se přitom sebrat co nejvíce zlatých mincí!
Sacculus: The Wargame was my third complete game. It’s a 2D turn-based strategy. In each level, the player moves warriors across a square-tiled map, explores territory and fights enemies. I believe this is my largest and most complex game to date.
There was a large amount of units and actions the player could perform and the game was affected by various terrain tiles.
The spheres atop the mountain of Sacculus have been stolen. An evil known as The Wizard Dead plans to use their energy to destroy the world. As a general of the army of Loenia, a free country adjacent to the Coestus where The Wizard Dead lives, you must do all you can to stop his invasion.
You begin by defending a small village from a surprise attack. But then, when you investigate, you discover a sinister conspiracy that will lead you across the continent while you search for a way to defeat The Wizard Dead once and for all.
Seven Crystals of Power was the second complete game from me. It’s a 2D game that copies the gameplay of Medieval Clash – the player and an artificial intelligence gain gold over time which they use to send fighters against each other in a single line. When two fighters meet, one destroys the other (based on who has more hit points).
My game innovated upon the original Medieval Clash by having two lines of combat: ground combat and aerial combat. It also had a large number of units and spells the player could use.
It is the last game I programmed in the tool Peter by Miroslav Němeček. The game placed second in the Gamedev.net Four Elements VI contest! The rules of the contest specified four elements to be used by each entry: explosions, ponies, accountants and crystals. Each game had to use at least three of them and I chose not to include accountants.
When a major spell of the Grey Wizards failed and resulted in a catastrophic explosion that destroyed vast areas of human lands, as an apology, they gave ponies – the favored mounts of humans – the ability to be more stronger and more intelligent. This global enhancement spell was stored in seven crystals of power seeded across the continent. But years later, when an orc army reaches the lands, the human prince has no choice but to embark on a quest to gather all the crystals again because he must use their power to banish the orcs, even if it means that ponies would lose their intelligence.
God, who is hated was the very first complete game I have created. It’s an original 2D game where the player, as a god represented by a sun, sends meteors and thunderbolts at trucks on the ground and buys upgrades to survive. It is programmed in the tool Peter by Miroslav Němeček. The game scored eighteenth in the Four Elements V contest by Gamedev.net.
The rules of the contest specified that four elements had to be included: Europe, Economics, Emblem and Emotion. I implemented them by setting the game across various european states (with the Czech and Slovak republics having a primary role, of course), by having the player buy special powers (economics), having the humans display the symbol of the Anti-God Organization prominently (emblem) and by attempting to make the player laugh from the funny story (emotion).
You wish to rule forcefully over all mankind but these pathetic humans just can’t cease to hate you. They’ve even started building special towers and supply them with energy in order to destroy you. You can’t let that happen! Smite the towers before they destroy you and beware you sidekick Toucannade – he could be working for the humans!